8 Hours Later: Crazy Construction

Let’s save some time and point out that you can get a free demo of this game for your 3DS through the Nintendo eShop — go play it.

If you’ve played the demo, and you think piling up junk to earn points may be your special purpose in life, then we can talk about whether you should buy the full game (yes) or join some kind of support group (rehab is for quitters).

Crazy Construction by G-Style

Crazy Construction is everything you see in the demo: the plot is goofy, Engrish is everywhere, and things fall from the sky to land in a huge heap on the bottom screen. New chapters use different objects depending on the theme of the building you’re working on: there’s a castle, a Japanese temple, and a gingerbread house to be built, among others. The different bosses hassle you in ways ranging irritating to completely impossible.

The major problem with Crazy Construction – and you may not notice it from the demo alone – is that there’s no way to save your progress in the middle of a chapter. It’s a poor design choice, locking you into completing 4 stages and a boss fight before you can save your progress and turn off the game. That can be a 30–45 minute time commitment, which sucks if you’re only getting intermittent bits of time with your 3DS. This is not a game that lets you hop easily in and out of sleep mode.

Still, this game is charming. Although I hate digital delivery, I don’t regret this purchase. Your mileage may vary.

If you enjoy the Crazy Construction demo, and you want to spend hours at a time heaping up piles of junk to make a building (it’s fun!), then get the game. If everything in your life starts to revolve around Haruno construction and building for great justice, then maybe you should consider getting the help.

Crazy Construction by G-Style Games is available through the Nintendo 3DS eShop.

About B. Indifferent

Bitterly Indifferent is a belligerent hillbilly with a substandard internet connection. He is also a fan of retro gaming who has previously written about the state of games journalism and the intersection of games and family.