With all the on screen action and the slick pastel neon look, it was easy to spot Lovers in a Dangerous Spacetime on the floor of Indiecade. There was always a line to play, but I decided to wait it out, and I’m glad I did.
It’s a colorful and beautifully animated 2D game that can be played alone, or via two player co-op. I’m not sure how well it plays alone, but the co-op mode was an absolute blast. The core of the game is slightly reminiscent of the Pixeljunk Shooter games, but only if you were to take out the whole “stuck inside the core of a planet trying to deal with liquid physics” vibe, and were left with a ship jetting around trying to rescue survivors.
In Lovers, your goal is to fly around space liberating planets that give you love… or well, in this case, hearts that refill your ship’s life meter. But here’s the hook: your pilot can’t fly the ship and shoot simultaneously. Your job is to operate various stations within the ship that either fire turrets, deploy a small protective shield, operate a super laser, or control the ship’s rocket engine. In other words, one pilot can’t do two things at once, and that’s where a good co-op buddy comes in handy! One can fly the ship while the other shoots down enemies, or positions the shield.
The on screen action is fast paced, and enemy ships of all kinds are constantly bombarding your spacecraft. On screen chaos ramps up pretty quick and as you can imagine, frantically running from one station to the next with your co-op partner is amazingly fun. Our two little pilots were constantly on the move, and we were never at one station too long before we were needed at another. It was a really fresh take on your typical 2D space shooter.
Overall, Lovers in a Dangerous Spacetime was truly one of the most unique and entertaining experiences I had at E3. The game is currently in development by indie game collective Asteroid Base for PC, Mac and Linux, and I can’t wait for it to release.Tweet