Did Finish – Game Dev Tycoon

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I ended Game Dev Tycoon with just over $3oo million in the bank and a healthy sense of pride in my accomplishments. Why? Because I managed to stay 100% independent, building my little company without ever bending to a publisher’s will.

No, I never got to release a triple-A title, and the highest my booth at E3 G3 ever ranked was 34, but my fans LOVED me. We stayed small enough to make sure that we took great care of our fans, letting them make projects using our art assets and patching every game that had post-launch bugs. I was just super cool.

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So, let’s talk about Game Dev Tycoon. Starting in your garage, you are tasked with making small games. This is achieved by picking options on lots of menus. If you do not like (a lot of) screens with sliders and option buttons, this may not be the game for you.

If that is your thing, then Game Dev Tycoon delivers. Your games live (and die) based how how well you learn to work this system.

My first games did not do well. Not well at all. But that was fine. Learning what content you should focus on is part of Game Dev Tycoon’s fun. Soon, you leave the garage and get your first office.

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I am not going to lie; I made some mistakes when I got my first office. I hired a programmer and tried to make an ambitious game, which got an average score of 1 from reviewers. Lots of money was lost, and I had to fire my employee.

Game Dev Tycoon challenges you on several levels, making you think about the compromises you’re willing to make not only for each title you release, but also for your company’s survival over time. I felt bad about the programmer, and tried to figure out how to keep my company from folding while keeping him employed, but it was not to be.

So I spent a good chunk of time in my new office alone, programming games that were only slightly better than what I had produced in the garage. Until it happened.

Game Dev 3The breakthrough.

I had sunk what little money I had left into the development of a new game engine. Then I  spent money I didn’t have to make a Fantasy RPG. It looked like the end of my company, and I was preparing to start over when the reviews came in — all 9’s.

I went from having a debt of $138,000 to having $3.3 million in the bank. It was an incredible rush.

A rush that Game Dev Tycoon would deliver several more times.

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4-5The depth of control you are given over your company is fantastic. You are in charge of who gets hired, and how they are trained. You decide what aspects of the game they work on and how much time goes into all your game’s features. All of this work and planning really gives you a personal sense of involvement, adding to the stress of watching those review scores come in. Especially when you know that one bad game could spell the end of the company.

Luckily, things never got that dire for me after my big break. I found myself making only RPGs by the end. I don’t know why, but I got really good at making them.

I will return to Game Dev Tycoon. I want to make a billion dollars. I want to sell a hundred million units. I want the number one booth at G3. But let’s stop talking about me, and start talking about you.

You should go play Game Dev Tycoon.

Did you create a game empire? Leave a comment below, or hit me up on twitter and tell me about it. Don’t forget to join the Did Not Finish Facebook page. Also, feel free to Email me. If you are on Raptr  look me up.

About Donald Conrad

Donald Conrad is an avid father and a dedicated gamer -- or maybe that's the other way around. He loves his games, and he loves his family, and he's pretty sure he loves sleep, even if he doesn't remember what it was like. Follow his life confusion on Twitter @ConManEd