Did Finish– inFAMOUS

The hero
Cole MacGrath: Part bike messenger, part shaved-head enthusiast, and all human Tesla coil.

Halo Jump of Awesome
Near the end of inFAMOUS I was standing on top of the tallest structure in the game. I could see every bit of Empire City, and I got that feeling that usually comes from stepping onto a vantage point in an Assassin’s Creed game.

I was looking out over MY domain.

I was in control of all I surveyed. And what is the only thing you can do at a moment like this? Thunder Drop all the way to the street, causing a shockwave so big that everyone for twenty blocks wets themselves.

As the dust settled, a massive grin crossed my face. Just as Cole had shattered the pavement at his feet, inFAMOUS had slammed its way into awesomeness.

For the rest of the game, the grin did not leave my face. Sure, it’s not a hard game — I think that time I used a Howitzer to shoot fish in a barrel was more difficult — but that didn’t matter! I was a lightning-bolt-wielding, power-cable-grinding savior of the downtrodden.

When my brother was singing the praises of the Playstation 3, there were two (three) games he would point to. Uncharted: Drake’s Fortune (Uncharted 2: Among Thieves) and inFAMOUS. When I pressed him for details as to why I should play inFAMOUS, he would casually reply, “Because you should.”

I was annoyed at the time, but now I understand what he was talking about.

inFAMOUS starts out like most games do: the main character destroys most of a city and causes a massive plague to be unleashed. After you stumble out of a crater (that can only be described as “so big it’s like God punched the earth in the face”), Cole passes out.

After a comic-book-inspired cutscene that’s easy on the eyes, you are let loose into the massive world of Empire City. Then you are presented with what might be the most interesting part of the game: a morality system that actually seems to matter.

In most games, the system means that characters say “Woah! you’re [good/bad]!” as appropriate, with the story continuing unchanged. Here, I was their champion, dishing out justice one electrocution at a time. I fought for them, and they took my picture, celebrated me with parades, and named their kids after me ( …not quite sure if that’s true, but let’s assume it is).

As the story unfolds — at a perfect pace, I might add — you are given new powers. After you get a new power, you can upgrade it, which is very important to remember. I managed to get halfway through the game without upgrading, which is embarrassing for me to admit. By then, I had a very large amount of experience to spend that was devastating for them, less so for my ego.

There is one crucial element that Sucker Punch added to inFAMOUS, which I enjoyed tremendously. It was a key component of my video game upbringing: boss fights!

There are three very important boss fights — which are important because they are awesome — that are fun and should be a mandatory part of all games. I didn’t know how much I missed a good knock-down, drag-out fight until I was sucker punched (see what I… yeah, I guess you did) by one.

The Whole Package!
Super powers, leveling systems, a morality system, and boss fights. How can I do anything other than recommend inFAMOUS? When I was (maybe) 8 hours, in, I compared it to Crackdown. After I finishing it I can honestly say that inFAMOUS is nothing like Crackdown.

At first glance, it’s easy to compare inFAMOUS to Crackdown . But where Crackdown has an ending best described as “tying up loose ends,” inFAMOUS has an ending that is best described as “gbbbrrlll…” followed by the noise your brain makes when it melts out of your left ear.

So, yes, I highly recomend that you play inFAMOUS, because you should.

(inFAMOUS was developed by Sucker Punch Productions and published by Sony Computer Entertainment exclusively for the Playstation 3. Rated T)

About Donald Conrad

Donald Conrad is an avid father and a dedicated gamer -- or maybe that's the other way around. He loves his games, and he loves his family, and he's pretty sure he loves sleep, even if he doesn't remember what it was like. Follow his life confusion on Twitter @ConManEd